Trap
ContinuousPSY-Frame Accelerator
Archetype:
PSY-Frame
View:
3151
Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand.
PSY-Frame Accelerator — Power Evaluation
Final Score: 50 ± 6 · Confidence: Medium
- Intrinsic: 50 · Deck: 55 · Meta: provisional
- Primary role: Combo Enabler · Secondary: Recovery/Recursion
Why it scores here
PSY-Frame Accelerator is the core cycling engine for the PSY-Frame archetype, enabling a repeating banish-and-summon loop that fuels the deck's resource economy and board presence. It appears in 100% of PSY-Frame decks with 1.56 average copies, confirming strong integration within its archetype and reliable accessibility. However, the card provides zero direct disruption to opponents and is entirely dependent on the PSY-Frame family, rendering it unusable outside that shell. Without combo-evidence boards to validate actual conversion depth, the score reflects solid deck-fit signals tempered by archetype-lock constraints and lack of interaction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Included in all 27 Psy-Frame decks (100% inclusion) but exclusively within the archetype, requiring Psy-Frame monsters to activate effects (verified) |
| Combo & Conversion | 58 | Card text enables a banish-and-summon loop (activate first effect to banish, trigger second effect to summon from hand), but zero combo evidence limits validation of actual board conversion (inferred) |
| Resource Economy | 52 | Activation costs 500 LP with no card disadvantage; Special Summon converts hand to field but does not generate pure card advantage; both effects are Once-per-turn (verified) |
| Effect & Interaction | 8 | Zero opponent interaction—no negation, removal, or disruption; card manages only your own field and board state (verified) |
| Material Utility | 6 | Continuous Trap cannot serve as standard Synchro/Fusion/Xyz/Link material; effect-negated body provides no synergy value (verified) |
| Resilience & Flexibility | 48 | Two Once-per-turn effects allow repeatable activation across turns and banished monsters return naturally after one turn, but Trap negation or destruction completely disables both effects (inferred) |
| Deck-Building Efficiency | 68 | Entirely archetype-locked to PSY-Frame; 1.56 average copies and no garnet risk within the archetype indicate clean deck integration (observed) |
Calculation
Weight profile: 0.7 × Combo Enabler + 0.3 × Recovery/Recursion. Intrinsic ≈ 50, Deck ≈ 55, Meta = provisional. Modifiers: Archetype-lock constraint (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 100% inclusion in Psy-Frame decks confirms reliable archetype integration and centrality to the deck strategy
- Repeating banish-and-summon loop provides steady resource cycling without card disadvantage
- Low LP cost (500) with no card-cost activation requirements
- Two Once-per-turn effects allow multiple activations per game turn (one self-banish, one hand-summon from field-leaving)
- Stable across all Psy-Frame variants (all top partners are core archetype cards)
Weaknesses
- Provides zero disruption or opponent interaction—purely internal resource management
- Entirely archetype-locked to PSY-Frame; non-functional outside the family
- Cannot serve as material (Trap card nature); no synergy as a body or name provider
- Both effects require an established Psy-Frame engine; not a standalone combo starter
- Destruction or negation of this Trap completely disables both effects with no fallback
Counters / choke points
- Trap negation and disruption (Infinite Impermanence, Solemn Judgment, Trap Stun)
- Field wipe effects that remove all Psy-Frame cards before the second effect triggers
- Opponent hand trap disruption of PSY-Framegear and PSY-Framelord monsters this Trap enables
- Early opponent aggression that prevents Psy-Frame from establishing board presence
Best use
Core resource-cycling engine and recurring summoning enabler. Decks: Psy-Frame. Suggested copies: 2.
Evidence & gaps
- Verified: Continuous Trap Card with two Once-per-turn effects: self-banish (500 LP cost) and hand-summon on field-leaving; 100% inclusion across all 27 Psy-Frame decks with 1.56 average copies (distribution: 1x in 14 decks, 2x in 11 decks, 3x in 2 decks); All five top partners are core Psy-Frame cards (Framegear Delta, Gamma, Alpha, Epsilon, Beta; Framelord Lambda, Omega, Zeta); Zero combo appearances across all supplied combo data (0 appearances out of 0 total combos)
- Observed: Archetype-exclusive pattern: 12 Psy-Frame-primary decks plus 15 cross-archetype decks (Virtual World, Synchron, Time Thief, Sky Striker, etc.) indicates tech-level inclusion outside primary shell; Copy range 1–2 is optimal (25 of 27 decks), suggesting balanced deck-space economy; Called by the Grave presence (81.5% of same shells) confirms meta-compatible environment
- Inferred: Banish-and-summon loop fuels Psy-Frame deck cycling through multiple turns (derived from text mechanics); 500 LP cost and Once-per-turn restrictions limit economy to resource parity rather than advantage generation; Trap card status prevents material usage for Synchro/Fusion/Xyz/Link; effect-negated body has no secondary synergy; Archetype-level redundancy (multiple search and recursion options) prevents this card from being a brick
- Data gaps: No combo evidence supplied (0 combos total)—cannot validate actual board conversion or confirm what end-boards this engine produces No guide mentions—lacks human context on role emphasis and strength assessment in practice No StatisticsCard data available—cannot cross-reference inclusion percentage with larger historical sample No banlist status provided—copy limit assumed unlimited (standard 3-copy cap for Continuous Traps)






